Unit X - Blog Key Post 2 - Line of Enquiry - M J Ball

Line of Enquiry
As stated in the previous key post, the whole scope of the project is to collaborate with different students across the entire art school, to create some form of art that reflects on the following; Chance, Memory, and Time. Our story is inspired by the works of Tracy Emin’s bedroom setup art-décor and Vertigo for the animation fragment of the project. By collaborating all mediums together our project has become more valuable and diverse for audiences to witness and see for themselves. With being inspired by Tracy Emin’s infamous bedroom setup art-décor has allowed our story more meaning and the film vertigo gave us the idea of implementing an animated sequence showing audiences indirectly how the depression cycle functions, in the mind of a troubled individual.

As this project is personal to me, I came up with the idea of producing an animation which fits in with the topic at hand, however with a fresh and vibrant twist to it. With the theme being evolved around a video game it gives all audiences alike with or without the experiences of the condition, but can interact with whats going on comfortably and minds at ease. Space Invaders and Galaga are two arcade games that my animation piece is inspired by, due to the simplicity of understanding all of the visuals and can be easily reflected, to create something more suitable for our subject at hand; which that is based around the following areas ‘Chance, Memory, and Time’. The animation itself is produced in 2D animation software Toon Boom Harmony Pro, which reduces timing constraints.
With it being a two dimensional animated sequence, there was also the design of the piece to think about. The Swedish Winner of the Eurovision Song Contest inputted animated visuals behind him, which as in aid to tell a story of him being bullied as a child at home.



Full animation video: https://youtu.be/QmD538kuZQI

It was inspiring to me how the creative team of David Nordström and Benke Fredrik Rydman displayed the story of Måns Zelmerlöw’s rough childhood, in a way people can be comfortable with watching and interacting with the lyrics of the song too. It states in the reference above that he was ashamed of being alone when he was a child which inspired me to produce a spiral of depression sequence, which will appear towards the end of the entire animated film itself. (see the image above)


For the piece of sequence produced, it can clearly be cut down into three separate sequences, which can blend with other visual elements within the entire project. From the angry hearts at the start of the animation to the spiral of depression towards the end, can be split into three equal parts consistently. There are some moments in the film which can indicate the character will be having a ‘downward-into-depression’ scene, which will be a lot more effective and audiences can understand how the character is feeling throughout the project (refer to the video link supplied above)

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