As my idea did not go ahead, I have assigned myself with another classmates story which consists of 2d and 3d mediums. I have been assigned the role of rough/block modeller, in order for my superiors to proceed with the final piece and get a good outline what the backgrounds will look like.
Below are a collection of development shots created for the story so far.
Area lighting applied, for the essence of the scene to be set
further testing of the lighting was also experimented.
Temple
I have experimented with extruding from each polygon applied, which allows simpler but effective collaboaration at the same time when it comes evaluating my work with my superiors.
I have applied windows and mia materials in the animation software Maya, in order to create that realism of glass.
The temple completed model
without (above), and applied lighting (below).
below is an update on the tram i am building, as apart of my pre production stage.
as this is where the main character 'Pesoa' will potentially travel, or may be decided as a prop.
this is still in the developmental stages, and will be finalised before filming starts, and potentially before our pre production evaluation in front of our course tutors/superiors.








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