UV Mapping Practice

As I want to be a 3D Modeller I will be needing a UV Map for my work on my showreel. By showing a Net of my models can give assessors an alternative insight on how a mesh is implemented.

Before 
Before the net was composed together accordingly, it was very distorted and was inadequate for moderators, therefore this was improved and fixed.


 After
above is the new and improved version of my practice mesh. the way i did this is to control the cube via the edges, and sew each edge according to the viewport, therefore a clear net was created. 

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